![]() Even worse was the fact that it could be difficult to find certain locations. Needing to constantly run from Point A to Point B just to have a small conversation thrown at you and be re-directed to yet another location drew out certain parts of the game much longer than it should have. It started to feel like nothing more than a means through which to artificially inflate gameplay. Initially, needing to run around each area was pretty neat, but it got boring rather quickly. I liked exploring, but after you’ve seen everything then, well, you’ve seen everything. And there was so much to explore, too! …But that was also the bad part. Seeing it brought to life on such a grand scale was impressive. I feel like we’ve largely moved away from the whole “dystopian cyberpunk” theme that was oh-so prominent in the years past. I particularly found myself liking Stark (for the most part, anyway). Getting to know the sights and sounds of each setting was fun. To be fair, this wasn’t always a bad thing. Both worlds were incredibly diverse, and it was obvious just how much attention had been paid to detailing them both as much as possible. When I wasn’t actively conversing with someone, I spent most of my time in Dreamfall Chapters walking around. What did you do instead of solving puzzles, you ask? Well, you walked around.Īlso, you control a baby during a stealth segment. Unfortunately, they were way too spread out. And they weren’t hard in the traditional Sierra Games “how was I supposed to know about that” way, either. In fact, the puzzles that were in the game were generally multi-step ones that took a decent bit of thinking on the player’s part. Now before anyone says anything, I’m not saying that there was a complete lack of puzzles. Truthfully, this worked out to my advantage - I’m not the best with this genre - but it sometimes made progression seem empty. And, while I was right about the dialogue, I found the game to have a strikingly odd absence of puzzles. Knowing that Dreamfall Chapters was a modern-day adventure game, I went in expecting to find an abundance of two things puzzles, and dialogue. Rest assured however, that she plays just as vital a role as Zoë and Kian. Well, she doesn’t stay a baby, but she starts out that way. Saga’s story works a bit differently, and for that reason I won’t be going into hers. Later on in Dreamfall Chapters, players are introduced to the game’s final protagonist a baby named Saga. As he begins to make peace with his fate, he is rescued by none other than a Rebellion member calling himself “The Captain” - setting off a chain of events that will forever change Kian’s future. A once-proud holy assassin of the Azadi empire, Kian has since been jailed and sentenced to execution for refusal to assassinate the Rebellion leader known as Scorpion. Shortly after Zoë’s introduction, the game switches over to Kian, the second protagonist. Me, myself, and I! …Or just me and myself, I guess. After a bit of soul-searching, Zoë admits to herself that, like it or not, she needs to return to her own world, Stark. Of course, she knows that she can’t stay there forever. She’s safe, comfortable, and can use some pretty neat powers to help others who are trapped in their own nightmares. Despite what you may think, Zoë doesn’t seem too perturbed about her predicament. There’s very little in the way of setup, so it’s up to players to understand the story so far beforehand.ĭreamfall Chapters begins pretty much right where Dreamfall: The Longest Journey left off, with Zoë stuck in a coma, trapped in Dreamtime - the world of dreams. Despite Dreamfall: TLG being released over a decade ago, Chapters expects you to know what’s going on. Let’s take a look at Dreamfall Chapters!Ī quick heads-up to those who may not know Dreamfall Chapters isn’t a standalone title. Rather, it serves as a sequel to the 2006 game Dreamfall: The Longest Journey, and is the third title in the The Longest Journey saga. Is it faring as well as it used to, though? Well, there’s only one way to find out. But hey, that doesn’t stop some developers from trying to keep the genre alive. Adventure games just don’t thrive like they used to. But that time has passed, and here we are in 2017. Back then, it felt like every day there would be a new game like King’s Quest, Dark Seed, or Myst. For the longest time, it was at the top of the food chain. The adventure game genre is certainly an interesting one. Not a nightmare, but not quite a dream-come-true ![]()
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